我們的目標是在未來五到十年內打造出消費級虛擬現實、增強現實和混合現實體驗。當今的虛擬現實是一個深奧且范圍寬廣的新興研究領域,我們希望匯聚各個專業領域的研究人員和工程師,建立一個能夠讓 VR 行業實現跨越式發展的團隊,這些領域包括:
Communication Behavior in Embodied Virtual Reality
Human Computer Interaction Conference (CHI) 2018
DodecaPen: Accurate 6DoF Tracking of a Passive Stylus
ACM Symposium on User Interface Software and Technology (UIST) 2017
Modulation Frequency as a Cue for Auditory Speed Perception
Proceedings of the Royal Society B:Biological Sciences, July 2017
Noise, Multisensory Integration, and Previous Response in Perceptual Disambiguation
PLOS Computational Biology, July 2017
Propagation of Joint Space Quantization Error to Operational Space Coordinates and Their Derivatives
IEEE/RSJ International Conference on Intelligent Robots and Systems 2017
SIGGRAPH 2017
IEEE World Haptics 2017
IEEE Signal Processing Magazine, Vol. 33, no. 5
EyeContact:Scleral coil eye tracking for virtual reality
ISWC 2016
HapticWave:Directional surface vibrations using wave-field synthesis
SIGGRAPH 2016
Finexus:Tracking precise motions of multiple fingertips using magnetic sensing
CHI 2016
Efficient HRTF-based spatial audio for area and volumetric sources
IEEE Transactions on Visualization and Computer Graphics, Vol 22, no. 4
Facial performance sensing head-mounted-display
SIGGRAPH 2015